OMPR Quest
  • Main
    • Orientation
    • Release Notes
  • Features
    • Projectors
      • Handheld interactions
    • Media Source
      • Local file
      • Web browser
      • Desktop stream
      • Stream
      • SMB
      • DLNA
    • Environment
      • Stage
      • Object
        • Object interactions
      • Scene
      • Climate
      • Ambience
      • Water plane
      • Horizontal plane
      • Virtual floor
      • Fog
    • Layouts
    • Configurators
    • Companion app
    • Hands
    • Color keying
    • Passthrough
    • E-book reader
    • Object Manipulator (OM)
    • Interactive Stages
      • Art Gallery
      • Museum
      • Sci Fi Corridor
      • Tavern
      • Sea Rover
    • Music player
    • Movement and Static view mode
  • Tweaks
    • Antialiasing
    • Bloom
    • HDR
    • Color LUT
    • Passthrough Color LUT
    • Performance considerations
  • Guides
    • How tos
      • Duplicating media
      • Seek video/image back and forth
      • Save Image to folder
      • Changing hand type
      • Web browser playing embed mode
      • Connecting to the companion app
      • Object manipulation
      • Injecting Javascript to webpage
    • FAQs
  • Discord Channel
  • OMPR Quest Youtube channel
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On this page
  • Object Manipulator UI
  • Laser selection
  • Controller mechanics
  • Controller configurations
  • Sizing up the objects
  1. Features

Object Manipulator (OM)

Allows you to quickly selects and swiftly add, manage, modify, and delete objects that you had loaded into your virtual environment.

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Last updated 11 months ago

Object Manipulator UI

The UI automatically opens when you load up any custom object to the scene. It can also be opened by clicking on the OM icon from the Environment object menu as shown below

Quick overview of the Object Manipulator UI

Laser selection

OM lets you quickly select and manipulate objects in the virtual scene through the use of the laser selection pointer. By default, once OM is activated, the laser pointer is active. Any object pointed with the laser will be automatically selected.

Press the right controller grab button while the laser is connected to the object to grab and move it around. While grabbed, you can use the thumbstick up/down to push the object forward or backward.

You do not need to have the laser pointer active to manipulate the selected object. You can just use the controller to rotate, scale, and move as it is.

If you find the laser pointer annoying and would like to switch it off and still have control over your selected object, just press the disable laser pointer icon on the menu.

Controller mechanics

While an object is selected and the object manipulator is active, you can use the following controller to manipulate the object.

Action
Control
Remarks

Rotate Y* axis

Left thumbstick - Left or Right motion

*You can assign the axis for rotation via the controller configurations

Rotate X* axis

Left thumbstick - Up or Down motion

*You can assign the axis for rotation via the controller configurations.

Scale

Left thumbstick + left grab : Up or Down motion

Position left/right

Right thumbstick - Left or Right motion

Position up/down

Right thumbstick - Up or Down motion

Position back/forward

Right thumbstick + right grab : Up or Down motion

Duplicate object

Right grab + Right thumbstick button pressed while laser is pointed on object

Delete object

Right grab + Left grab + Left thumbstick button pressed while laser is pointed on object

Toggle laser selection on/off

Right controller button A

Controller configurations

Untick the checkbox next to a controller to disable the respective controller

For rotation, you can assign any of the axes by selecting the chosen axis from the dropdown

All controllers can be reduced or heightened in their sensitivity by selecting the sensitivity value from the dropdown

Sizing up the objects

The default size for a custom object spawned in the virtual world is determined by the Scale settings. By default, this is set to 'Average Human Height,' which forces the object to a size of 1.8 meters. You can change it according to your choice from the preset dropdown or specify your custom size.

IP (In place) button - will resize the selected object according to the specified size where it is located.

UV (User view) button - will resize the selected object according to the specified size and place it in front of the viewer's view.

This special UI allows you to modify the controller's properties

Selecting object with laser pointer