Object
Object refers to multiple 3D objects that you can add to the virtual space. It is targeted toward the ability to add objects, props, or subjects into your environment.
You may select the preset objects provided or load your own .glb 3D file to add to the environment. Once added, you may adjust the position, rotation, and scale of the stage model further by using the Object Configuration option menu.
Object presets

Lantern
A good source for spooky illumination

Flashlight
To make those dark areas lit

Torch
A torch to light up the occasional dungeon setting.

Snowman
Set your mood for winter

Bonfire
Would go well in dark scene especially in the woods.

Flying saucer
The gray is coming for you. Hide the cows.

Popcorn
Good to have at the cinema.

Drinking cup
Perfect companion for your popcorn

Fire extinguisher
Good for spraying flames or pesky critters

Fire box
A literal wall of fire

Black umbrella
walk in the rain

Transparent umbrella
Walk in the rain with style

Wine Glass
Set the mood up

Work light
Shine places up volumetricly
Candle light
How to add your own 3D model as an object?
You can add your own custom model in .glb file format by adding it to the "object" folder located in the App folder of your OMPR Quest.
\Internal shared storage\Android\data\com.TSMFBAS.OMPRQuest\files\object
or
By downloading any .glb files through the built-in web browser.
All downloaded .glb files from the web browser will be placed in the download folder under the "glb" folder as follows. \Internal shared storage\Android\data\com.TSMFBAS.OMPRQuest\files\download\glb
or
Use the companion app to easily and quickly add, remove, and manage your object model.
or
Download any .glb files online from OMPR Quest web browser. Clicking on any .glb link from a web page will automatically load the model into the virtual space
All downloaded models will be stored at the following location: \Internal shared storage\Android\data\com.TSMFBAS.OMPRQuest\files\Download\Glb
At the moment only .glb files are supported!
Be mindful of the hardware limitation. There is no hard limit being set on how many polygons your model can have. Having a huge number of high poly models might impact your device's performance.
Last updated