# Configurators

It consists of 5 separate configurators, **effects**, **particle**, **lighting**, **entity**, and **audio**. Each targets the specific additional configuration that could enhance the way the virtual world is being created.

<table data-view="cards" data-full-width="false"><thead><tr><th></th><th></th><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Effects</strong></td><td><p>Various switches to enable visualfx preset.</p><p>Some example: </p><p><br>Screen ambient - activates the ability for the projectors to emit ambient light to the virtual world.</p></td><td>Coustic light - enables projection of water caustic into the virtual world </td><td>Underwater blur - enables depth blurring to simulate underwater vision</td><td>And more...</td><td></td><td></td></tr><tr><td><strong>Particle</strong></td><td><p>Activates the various particle presets. </p><p>Some example: <br></p></td><td> Rain, snow, dust, auras, and many more ready to be added to the scen. Each particle switch consist of various particle volume. </td><td></td><td></td><td></td><td></td></tr><tr><td><strong>Lighting</strong></td><td>Set the lighting of the virtual space. </td><td></td><td>Different environment lighting color and intensity. </td><td></td><td></td><td></td></tr><tr><td><strong>Entity</strong></td><td>Introduce some creatures and living elements to your virtual spcae. </td><td></td><td>Set lose some sharks, mola mola, fishes and more.</td><td></td><td></td><td></td></tr><tr><td><strong>Audio</strong></td><td>Preset audio/ambience for preset stages and some micelaneous sound objects.</td><td></td><td>Switching and regulate the volume for audio presets can also be applied here. </td><td></td><td></td><td></td></tr></tbody></table>

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All layouts are usable with all projectors if required to get to your media requirements.
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