OMPR Quest
  • Main
    • Orientation
    • Release Notes
  • Features
    • Projectors
      • Handheld interactions
    • Media Source
      • Local file
      • Web browser
      • Desktop stream
      • Stream
      • SMB
      • DLNA
    • Environment
      • Stage
      • Object
        • Object interactions
      • Scene
      • Climate
      • Ambience
      • Water plane
      • Horizontal plane
      • Virtual floor
      • Fog
    • Layouts
    • Configurators
    • Companion app
    • Hands
    • Color keying
    • Passthrough
    • E-book reader
    • Object Manipulator (OM)
    • Interactive Stages
      • Art Gallery
      • Museum
      • Sci Fi Corridor
      • Tavern
      • Sea Rover
    • Music player
    • Movement and Static view mode
  • Tweaks
    • Antialiasing
    • Bloom
    • HDR
    • Color LUT
    • Passthrough Color LUT
    • Performance considerations
  • Guides
    • How tos
      • Duplicating media
      • Seek video/image back and forth
      • Save Image to folder
      • Changing hand type
      • Web browser playing embed mode
      • Connecting to the companion app
      • Object manipulation
      • Injecting Javascript to webpage
    • FAQs
  • Discord Channel
  • OMPR Quest Youtube channel
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  1. Features

Configurators

Environment configurators allow the user to add some further fine-tuning to the current environment being created.

PreviousLayoutsNextCompanion app

Last updated 1 year ago

It consists of 5 separate configurators, effects, particle, lighting, entity, and audio. Each targets the specific additional configuration that could enhance the way the virtual world is being created.

All layouts are usable with all projectors if required to get to your media requirements.

Effects

Various switches to enable visualfx preset.

Some example:

Screen ambient - activates the ability for the projectors to emit ambient light to the virtual world.

Coustic light - enables projection of water caustic into the virtual world

Underwater blur - enables depth blurring to simulate underwater vision

And more...

Particle

Activates the various particle presets.

Some example:

Rain, snow, dust, auras, and many more ready to be added to the scen. Each particle switch consist of various particle volume.

Lighting

Set the lighting of the virtual space.

Different environment lighting color and intensity.

Entity

Introduce some creatures and living elements to your virtual spcae.

Set lose some sharks, mola mola, fishes and more.

Audio

Preset audio/ambience for preset stages and some micelaneous sound objects.

Switching and regulate the volume for audio presets can also be applied here.